Posts Tagged ‘ instructional materials ’

Web 2.0 Teacher Tools Glog

Web 2.0 Teacher Tools Glog.

Check out this Glog for organizing some Web 2.0 Teacher Tools!!!

It’s linked to several videos explaining what they are and how they work.  There are also other other presentations, websites, publications, etc. that lists Web 2.0 tools for teachers.

Thoughts on Apple, Flash, Connect Pro and Adobe

Thoughts on Apple, Flash, Connect Pro and Adobe / Technology and Learning – Inside Higher Ed.

Why is the Apple / Adobe kerfuffle worth our attention? 3 Reasons:

  1. Curricular Media:
  2. Synchronous Meetings and Webinars:
  3. Adobe’s Roadmap:

See Apple’s Steve Jobs “Thoughts on Flash” letter at:

http://www.apple.com/hotnews/thoughts-on-flash/

Composition & Layout for Multimedia eLearning Projects

Composition & Layout for Multimedia eLearning Projects.

Basic concepts in layout and composition of their multimedia eLearning projects. This short overview introduces the classic principles of design in the context of creating an eLearning project with Adobe Captivate 5.

Improving E-Learning in Higher Education: Strategies to Better Support Learning and Teaching Online

Speaker: Dr. Marc Rosenberg Ph.D., Marc Rosenberg and Associates.

E-Learning represents a “sea change” in university education. From supporting traditional campus offerings to implementing innovative, stand-alone, lifelong learning products, new technologies and new understandings of how people learn are reshaping academic teaching. Of course, this has tremendous implications for how students learn, how the university is structured, and how faculty deliver on one of their primary missions. With about fifteen years of past experience, efforts by colleges to deliver e-learning have had successes and disappointments. What have we learned? Plenty, especially that one of the most important constants of quality, sustainable e-learning initiatives is the design of the program.

Technology is an important enabler, but pedagogical considerations are critical. As FIU continues to move forward with e-learning, important questions arise as to how to make e-learning work, how to make it easy and rewarding for faculty to participate, and what it takes to engage students and yield valuable educational outcomes. In this keynote presentation, Dr. Marc Rosenberg will present a variety of strategies and approaches designed to address these challenges. Learn why significant enhancements to e-learning programs do not have to be difficult or time consuming, and how a little creative thinking, combined with solid instructional design, can yield the types of quality programs that reflect positively on university teaching and generate solid student enthusiasm.

Lecture Notes

Myths:  eLearning is
1. New, 2. Easy, 3. equals eLearning strategy, 4. Success is getting it to work,  5. Eliminates the classroom, 6. Opposition comes from users/students, 7. Build it, they will come.
Why does eLearning Dissappoint?
1. Poor/broken technology 2. Bad content 3. Software 4. Bad user experience 5. Boring, 6. Talking, not teaching
Balanced Instruction & Events of Instruction
Explain for 50% ; Excercise for 35% ; Evaluate 15%
  • Explain: Gain Attention, Inform Learners, Stimulate Recall of prior learning, Present Content, Provide Learning Guidance.
  • Exercise: Elicit Performance/Practice (Games, Sims, Role Playing), Provide Feedback
  • Evaluate: Assess Performance

Teaching in Second Life: A Faculty’s Perspective

Presentation by Marcelo Alvarado & Luis Gomez, FIU Professors

I’m super excited about this presentation; last year at this time FIU Online had a SL guru presenting on what is and what can be done with Second Life.  This year, we have 2 of our own faculty sharing the experiences they had developing and piloting their online courses thru SL.  This technology is used along with the LMS so there still is an asynchronous and grading component that goes along with it.

Part 1: Alvarado begins:

Management Studies Center (MSC) is the building he worked with FIU Online to develop which he would use to host his MAN3025 fully online course.  His avatar chills on top of the building (his building) and also chills with the Panter mascot (still dressed in suite and tie because after all, he is a Business Prof.)  He was a great candidate for this pilot because he, like many students, feels that lectures or PPT w/Audio are boring ways of delivering content… His teaching methodology in SL includes ACTIVITY/PROJECT BASED LEARNING!

  1. There still needs to be a boring part: SL Intro and Learning Curve Period
  2. Individual Decision Making: Group Leader must decide from 20 locations
  3. Group Organization: Meet and Document proof that they all attended the location visit at the same time (real-work scenario where logistics and commitment matter; Interaction)
  4. Negotiation Exercises: If everyone can decide on 1 Location, activity is over by convincing the others why they should go to their chosen location; it started by 2 groups uniting and went on to motivate/pressure others to unite with them (majority begins to fight for all the power)
  5. Still to do and final thoughts:
    1. Guest Speakers in SL
    2. SL is interactive and can simulate any activity

Part 2 by Luis Gomez

Gomez is the perfect subject for piloting SL as his course is all about activity and physical interaction and sound… WELCOME TO MUSICALES!  SL allows him to bring his students into the life and the world of music. Students feel comfortable in SL – and the students who can not come to campus can still be touched by his passion, love, and musical experiences.  Musicales is a collaboration of many different music houses and technology being used and tapped into by taking advantage of all that it has to offer.  Environment supports course content by also integrating quiz stations and stimulating design.

  1. Gomez is “Mello Sole Star” in SecondLife
  2. Students will sit and click to see, feel, taste, and touch music
  3. They create their own avatar and touch or experience things.
  4. Rooms where you can learn how to put instruments together
  5. the composer’s lounge so you can sit, talk, and collaborate with others.
  6. links to Facebook, Twitter, Email, Text, ….
  7. ALLLL AT THE FINGERTIPS OF THE STUDENT!!!!

SL meets the face to face challenge and allows students/professors to NEVER STOP DREAMING!

Media Literacy 2.x: Employing Fair Use Educationally in a Remix Era | EDUCAUSE

Media Literacy 2.x: Employing Fair Use Educationally in a Remix Era | EDUCAUSE.

Digital practices in education—everything from remix assignments to posting of material on Blackboard—provide new challenges to educational copyright policies and stretch far past existing educational and library exemptions. The doctrine of fair use, which permits reuse of copyrighted material under some circumstances, has become an ever more vital tool. The best-practices model pioneered at American University has greatly expanded the utility of fair use for filmmakers, online video makers, media literacy teachers, archivists, and OpenCourseWare makers. Their experience is valuable to librarians as they begin the same process.

To View this Resource in Video or Podcast format visit:
http://www.educause.edu/Resources/MediaLiteracy2xEmployingFairUs/196271

YouTube – Managing Content From Adobe Connect Server in Moodle