Thoughts on Apple, Flash, Connect Pro and Adobe

Thoughts on Apple, Flash, Connect Pro and Adobe / Technology and Learning – Inside Higher Ed.

Why is the Apple / Adobe kerfuffle worth our attention? 3 Reasons:

  1. Curricular Media:
  2. Synchronous Meetings and Webinars:
  3. Adobe’s Roadmap:

See Apple’s Steve Jobs “Thoughts on Flash” letter at:


socialmedia / 04 – Inside Higher Ed

Professors and Social Media

socialmedia / 04 – Inside Higher Ed.

Data suggest that 80 percent of professors, with little variance by age, have at least one account with either Facebook, Twitter, YouTube, Skype, LinkedIn, MySpace, Flickr, Slideshare, or Google Wave. Nearly 60 percent kept accounts with more than one, and a quarter used at least four.  A majority, 52 percent, said they used at least one of them as a teaching tool.

Composition & Layout for Multimedia eLearning Projects

Composition & Layout for Multimedia eLearning Projects.

Basic concepts in layout and composition of their multimedia eLearning projects. This short overview introduces the classic principles of design in the context of creating an eLearning project with Adobe Captivate 5.

Simulations Games Social and Trends : eLearning Technology

Simulations Games Social and Trends : eLearning Technology.

Turning static Adobe Captivate slides into interactive Photoshop Layered files VIDEO

Turning static Adobe Captivate slides into interactive Photoshop Layered files VIDEO.

Prezi – The zooming presentation editor

Prezi – The zooming presentation editor.

Online Dynamic & Easy to Build Presentations…

Improving E-Learning in Higher Education: Strategies to Better Support Learning and Teaching Online

Speaker: Dr. Marc Rosenberg Ph.D., Marc Rosenberg and Associates.

E-Learning represents a “sea change” in university education. From supporting traditional campus offerings to implementing innovative, stand-alone, lifelong learning products, new technologies and new understandings of how people learn are reshaping academic teaching. Of course, this has tremendous implications for how students learn, how the university is structured, and how faculty deliver on one of their primary missions. With about fifteen years of past experience, efforts by colleges to deliver e-learning have had successes and disappointments. What have we learned? Plenty, especially that one of the most important constants of quality, sustainable e-learning initiatives is the design of the program.

Technology is an important enabler, but pedagogical considerations are critical. As FIU continues to move forward with e-learning, important questions arise as to how to make e-learning work, how to make it easy and rewarding for faculty to participate, and what it takes to engage students and yield valuable educational outcomes. In this keynote presentation, Dr. Marc Rosenberg will present a variety of strategies and approaches designed to address these challenges. Learn why significant enhancements to e-learning programs do not have to be difficult or time consuming, and how a little creative thinking, combined with solid instructional design, can yield the types of quality programs that reflect positively on university teaching and generate solid student enthusiasm.

Lecture Notes

Myths:  eLearning is
1. New, 2. Easy, 3. equals eLearning strategy, 4. Success is getting it to work,  5. Eliminates the classroom, 6. Opposition comes from users/students, 7. Build it, they will come.
Why does eLearning Dissappoint?
1. Poor/broken technology 2. Bad content 3. Software 4. Bad user experience 5. Boring, 6. Talking, not teaching
Balanced Instruction & Events of Instruction
Explain for 50% ; Excercise for 35% ; Evaluate 15%
  • Explain: Gain Attention, Inform Learners, Stimulate Recall of prior learning, Present Content, Provide Learning Guidance.
  • Exercise: Elicit Performance/Practice (Games, Sims, Role Playing), Provide Feedback
  • Evaluate: Assess Performance